"GROOVE COASTER ZERO" (iTunes preview link)
縦横無尽に伸びているラインをアバターが進んでいき、ライン上のターゲットと重なった瞬間にタップ! |
[promotional film]
Turn a large number of mainstream music lineup into the new Grove! There are more than 20 songs for free!
多ジャンルの曲が楽しめるのが今作最大のポイント。無料で楽しめる曲もフルボリュームに入っている |
You can try to publish songs in "recommended features"! Former users can get rare music!
Play "together rhythm" and "SPACE INVADERS2003"! Rhythm and fluctuation are all the fun of Grove.
鳥の姿のアバターを使っていることも大きいが、まるでデジタルな世界をどこまでも飛んでいくような疾走感がある |
Interview game designer Mr. Ishida! "it's free, so I'd like to touch it first."
ゲームデザイナーの石田礼輔氏。「スペースインベーダー インフィニティジーン」、「GROOVE COASTER」、そして今作の「GROOVE COASTER ZERO」を手がけるゲームデザイナーだ |
-- A lot of mainstream J-POP songs will be released in this work.
Game designer Reisuke Ishida: the previous work centers on the music of "ZUNTATA", the sound team of Tito. It is also included in this work, and the famous song of J-POP is also added. Taking this as an opportunity, I would be very happy if I could let people with lights also play.
There are more than 20 free songs alone, which is amazing. This is the full-size volume.
Mr. Ishida: there are more songs than the distribution for a fee. The previous work also added a full number of songs to the price of 250 yen, and now the works are free, but more of them are free. "F2P, not the experience version" is very big, and it can even be said that "there is no loss, go and play". "I'll have enough to eat for free, and I won't go back! "this feeling. In addition, there is a dessert called delivery music.
(while playing "Poly Rhythm") the reproducibility of the song is very high. This faucet is also very good at playing.
Mr. Ishida: sure enough, the famous tunes know that they are very big. Attach great importance to the personality of the song, in the development of a lot of "this song is very suitable for such a performance" and "want to add such a device to the stage of this song" and so on. Although all the staff worked hard in this respect, they also had a sense of achievement when they finished it. I did it while playing.
――曲と操作がシンクロしていて没頭できますね。では次は……「SPACE INVADERS 2003」をプレイしてみますIshida: while enjoying the song, he "recreates the excitement of the space invaders at that time", which is one of his themes. This is now played in a difficult and easy situation, but if it is hard, it will feel like shooting and hitting the ball. This game is basically hard, the most fastidious and happy. If you get used to the game and increase the difficulty at the same time, you can enjoy more and more interesting production.
"Empire of the Space invaders", "GROOVE COASTER" and "GROOVE COASTER ZERO" of this work make people feel the unique taste of the title, what kind of concept is it made?
Mr. Ishida: the image is represented on the basis of wireframe in "Spatial Invider Infiningine" and follows this point in "GROOVE COASTER". At the same time, we also want to add organisms such as biology and flowers. However, do not let the impression become too firm, only stay in the performance of various forms of acceptance. If the painting is too specific, it will be bound by the impression it looks. It's acting like everyone can think of all kinds of things.
ワイヤーフレームとポリゴン感そのままなグラフィックスがソリッドでとにかくかっこいい |
Making images with so-called primitive polygons without wireframes and textures is more solid and handsome. I actually like the image of raw polygons very much.
Mr. Ishida: when "spatial Invider Infiningine", it first takes the vision of Inver as the center, so from the point of view of what the appropriate image performance is, based on wireframe. There are also those who want to use other methods that they do not have.
-- the performance of raw polygons is added to the wireframe, which has a great taste and is really handsome. I think this is a unique way of expression.
Ishida: using rich graphics with the latest technology is certainly good, but no matter how up-to-date it is, the technology will become obsolete with the development of the times. If it is a wireframe and the original polygon, it will not become old because it is in the same state as the material. It should be said that it has been established. Although it is definitely retro, even if it is played in the future, it will make people understand that "this performance is targeted".
Although it is strange to say, you can't lose raw polygons (laughter).
Ishida: I won't lose (laughter). I wonder if you think this is already the case. Anyone with an iOS model must touch it.
Of course, this work is also, and I look forward to it in the future. Thank you for today.
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